Added support for points and dashed/dotted/coloured lines in my computer aided geometry tool.
Added this dev log section to track build notes and releases across the site.
aligned tile designer export rendering with in-app output
added hard mode options UI to anagramish.
shipped v2 updates to anagramish with practice restart/storage fixes, input/history handling improvements, dictionary/load optimizations, and SEO/metadata setup.
Added an iterative web curve generator and new fill/radius controls for the generative art synthesizer.
Added local practice-mode state saving and fixed home/play icon behavior in anagramish.
Adjusted peels curve behavior for the generative art synthesizer.
Expanded anagramish game UX with timer/puzzle metadata, share-copy improvements, history screen layout, and clearer player instructions.
fixed tile designer fill bleed and undo/export regressions, and improved export tile rendering
fixed tile designer grid snap preview and edge snap visibility issues
Added the snakes plugin plus shareable settings and URL-based sharing for the generative art synthesizer.
Expanded algorithm controls, parameter sharing, performance toggles, and UI/license polish for the generative art synthesizer.
Adapted the spiral algorithm into a configurable plugin and smoothed its output for the generative art synthesizer.
Initialized the project and finalized Random Circles plugin naming for the generative art synthesizer.
added tileset control buttons to tile designer
expanded tile designer export and file workflows with wallpaper + SVG export, load/save/export menu and docs, and layout/control bug fixes (including octagon and off-tile interactions)
added core editing improvements to tile designer, including delete tool, startup shape dialog, resize/grid scaling, snap fixes, mixed-tiling rendering fixes, fill-boundary tracking, and border padding updates
prepared the computer aided geometry tool for broader use by adding README and MIT license, shipping SVG export, and fixing SVG clipping issues
delivered a major UX pass for the computer aided geometry tool with menu and palette improvements, geometry tool updates, arc inking changes, mobile touch/share fixes, and SEO metadata updates
refined interaction quality in the computer aided geometry tool by updating stamp buttons and snapping behavior
expanded core editing features in the computer aided geometry tool with toolbar/grid/stamp updates, segment and arc controls, export refinements, and fixes for vector fill and measure behavior
initialized the computer aided geometry tool project with the first commit
Released Hex Sweeper, an infinite hexagonal minesweeper with procedural generation and scrolling exploration.
Launched Wave Editor, an interactive editor for combining travelling waves and animated backbones.
Started Genuary 2026, a month-long daily generative art challenge with one prompt per day.
Completed Genesis, a 30-day generative art run focused on experimenting with algorithms and visual systems.
Implemented major gameplay progression updates in anagramish, including daily puzzles, local state persistence, finish/share flow, and letter color fixes.
Fixed a keyboard input handler bug in the anagramish gameplay flow.
Added a welcome screen and fixed styling issues around onboarding in anagramish.
Continued iterative styling refinements across the anagramish interface.
Improved overall visual styling and UI polish in the anagramish project.
Added color-matched keyboard feedback to align key states with board letter states in anagramish.
Created the initial foundation and first playable setup for the anagramish project.
Opened VIBES to publish vibe-coded projects in one place with screenshots, dates, and playable links.
tweaked sharing behavior in anagramish.
updated game stats handling in anagramish.
adjusted progression in anagramish so everyone uses the same level baseline.
fixed user-select behavior and link color issues in anagramish.
added and cleaned up stats flow in anagramish, and reinstated a debug control.
fixed US date-format handling in anagramish and did related debugging.
fixed level/streak calculations in anagramish and added streak info to sharing.
resolved level calculation bugs in anagramish.
improved error messaging/popup behavior in anagramish, fixed flipped-board messaging, and removed debug logging.
fixed word validation/selection regressions in anagramish and added a favicon.
simplified level logic in anagramish and updated deployment/social metadata (URL, CNAME, OG tags).
added goals, sharing/SEO metadata, copy support, CNAME setup, and help popup scrolling/layout improvements to anagramish.
fixed emoji level output in anagramish sharing.
refined click interactions and share/help popup plus share text logic in anagramish.
refactored anagramish UI to web components, introduced theme manager/CSS-variable themes, unified popup styling, merged PRs, and updated packages.
added click feedback interaction to anagramish.
improved input validation and keyboard behavior in anagramish (caps handling, start/end constraints, user-select fix).
removed Google Analytics integration from anagramish and made test commits.
iterated on analytics integrations in anagramish and added custom event tracking.
tuned word selection and sharing behavior in anagramish.
improved mobile viewport/popup polish in anagramish and added clickable board letters with enter/backspace controls.
improved keyboard UX in anagramish, added pair-selection hashing, and tuned star display/animation behavior.
added proper scoring, game history, and flip support to anagramish with related keyboard/stats fixes.
fixed validity-checking bugs in anagramish.
added delete-word support to anagramish and improved validation/navigation behavior.
added difficulty levels to anagramish, switched board letters to input fields, introduced on-screen keyboard/mobile layout updates, and fixed keyboard click bugs.
created anagramish and set up GitHub Pages/docs deployment with URL configuration.